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1. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
As someone who was training to fly a Domi, and still is, I have no qualms about this change. It's simply not that big of a deal. Domi's before got slightly better than 2 Omnis for free. They now get roughly 2 omnis free, when you incorporate stack...
- by Chronos Astre - at 2013.09.05 12:44:00
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2. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
I 100% support this idea. As someone who has never engaged in PVP in EVE (Except for running from aggressors, but I don't think that counts), this is something I would feel comfortable participating in (excited, even). It helps organize PVP for pl...
- by Chronos Astre - at 2013.09.04 16:24:00
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3. Decrease the accelerate/decelerate time of warp. - in Player Features and Ideas Discussion [original thread]
I know it's often discussed, but I'd like to throw a +1 at this. Tie warp speed acceleration to top warp speed, AND cut down total acceleration time. If it took ships about 5 seconds to accelerate / decelerate (instead of about 10), and after tho...
- by Chronos Astre - at 2013.09.04 16:07:00
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4. Time for captcha ingame? - in Player Features and Ideas Discussion [original thread]
I don't do market orders, so this would not impact me in any way. I do think, however, that questions asked plainly would be WAY better than captcha. A random choice of: how many people are in local, what system are you in, who is placing this or...
- by Chronos Astre - at 2013.09.04 16:01:00
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5. Life Expectancy of a Ship - in Player Features and Ideas Discussion [original thread]
Here I thought this would be a timer indicating your expected lifespan based on current incoming DPS, averaged over the last 10 seconds. Now *that* would be useful...
- by Chronos Astre - at 2013.09.04 15:50:00
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6. Make Exploration Missions - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: Just a few points that pop into mind. *snip*. 1) I agree, exploration missions and "true" exploration are not, and would not be one and the same. This would not come at the expense of "true" exploration, but wo...
- by Chronos Astre - at 2013.09.04 15:16:00
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7. Make Exploration Missions - in Player Features and Ideas Discussion [original thread]
I am of the opinion the single biggest thing missing from Odyssey, which is presented as an expansion of the exploration profession, is missions to support that profession. Missions have the following advantages over other behaviors: 1) Non-compe...
- by Chronos Astre - at 2013.09.03 16:03:00
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8. Sentry Drone Control Range. - in Ships and Modules [original thread]
Two things: 1) you hit the nail on the head- it's not actually an issue, as it is well understood that the drone control distance effectively limits the area in which drones can deal their DPS. Ogres, hobs, salvage drones, ewar drones, we all kno...
- by Chronos Astre - at 2013.08.24 01:29:00
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9. "Best" autopilot ship - in Ships and Modules [original thread]
Rengerel en Distel wrote: Chronos Astre wrote: The only thing about the Moa is that you're looking at a 44 minute rens-jita run. That's 20% worse speed, even before adjusting to a similar fit on the stabber. Do you really think someone will ...
- by Chronos Astre - at 2013.08.24 01:21:00
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10. "Best" autopilot ship - in Ships and Modules [original thread]
The only thing about the Moa is that you're looking at a 44 minute rens-jita run. That's 20% worse speed, even before adjusting to a similar fit on the stabber. Do you really think someone will go after a 25k ehp target who wouldn't go after a 40k...
- by Chronos Astre - at 2013.08.24 01:01:00
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11. "Best" autopilot ship - in Ships and Modules [original thread]
Jaynen wrote: doesn't the DC2 have to be turned on every jump which means its not nearly that tough or good for complete autopilot and walk away? Yes, you are 100% correct, the DC2 is worthless. I had though it remains on through jumps, but ...
- by Chronos Astre - at 2013.08.24 00:37:00
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12. "Best" autopilot ship - in Ships and Modules [original thread]
So something I like about this game is that it's very modular- pretty much anything someone posts is guaranteed to be suboptimal for pretty much every function other than that for which its designed, and whether it can do that function optimally i...
- by Chronos Astre - at 2013.08.24 00:21:00
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13. EVE Online PVP overhaul proposition - in EVE General Discussion [original thread]
Icarus Able wrote: Sec status system is silly. Its just more extreme version of the current system and i dont see how it would help. The concord issued bounty would be interesting, however to make that worth it for the concord bounty you;d have...
- by Chronos Astre - at 2013.07.31 03:42:00
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14. EVE Online PVP overhaul proposition - in EVE General Discussion [original thread]
Please note that just the above suggestions will drive players into low and null sec- PVE players and industrial players for the reward potential, but also players intent on hunting pirates. PVP will be a viable income source for those seeking to ...
- by Chronos Astre - at 2013.07.31 03:15:00
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15. EVE Online PVP overhaul proposition - in EVE General Discussion [original thread]
So as a brand new player with an incomplete understanding of existing game mechanics and no concept as to what has occurred in the last 7 years to lead CCP to the design decisions they have made, I naturally walk into EVE with a head full of ideas...
- by Chronos Astre - at 2013.07.31 03:14:00
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16. EVE Online PVP overhaul proposition - in EVE General Discussion [original thread]
The "Solution" Here are my propositions for changing EVE, along with my reasoning. Please don't get caught up on specific numbers involved, as I am not a professional game designer, and this is more about the concepts than the concrete figures pr...
- by Chronos Astre - at 2013.07.31 03:14:00
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